using UnityEngine; public class FPD_IndentAttribute : PropertyAttribute { public int IndentCount = 1; public int LabelsWidth; public int SpaceAfter; public FPD_IndentAttribute(int indent = 1, int labelsWidth = 0, int spaceAfter = 0) { IndentCount = indent; LabelsWidth = labelsWidth; SpaceAfter = spaceAfter; } }