using UnityEngine; public class DCoordsMarker : MonoBehaviour { [SerializeField] private bool HideMarker; private void Start() { HideMarker = false; } private void Update() { } public bool getHimdeMarker() { return HideMarker; } public void ShowHideMarker() { HideMarker = !HideMarker; } private void OnDrawGizmos() { if (!HideMarker) { Gizmos.color = Color.cyan; Gizmos.DrawWireCube(new Vector3(base.transform.position.x, 0f, base.transform.position.z), new Vector3(1f, 100f, 1f)); } } }