using UnityEngine; public class CrouchDetection : MonoBehaviour { public RealWaterCollider Collider; [Tooltip("The crouch key you are using.")] public string CrouchKeyIdentifier = "c"; private void Update() { if (Input.GetKey(CrouchKeyIdentifier)) { Collider.SetCrouching(val: true); Collider.SetCheckCollisions(val: false); Collider.Reset(); } if (Input.GetKeyUp(CrouchKeyIdentifier)) { Collider.SetCrouching(val: false); Collider.SetCheckCollisions(val: true); Collider.Reset(); } } }