using UnityEngine; using UnityEngine.UI; public class CosmeticRenderPopup : MonoBehaviour { private CharCreationUIManager charCreation; public Image backgroundImage; public Image renderImage; private void Start() { charCreation = Object.FindObjectOfType(); } public void ClosePopUp() { charCreation.RenderPopUp = null; Object.Destroy(base.gameObject); } private void Update() { } }