using System; using UnityEngine; using UnityEngine.UI; public class CosmeticPopUpItem : MonoBehaviour { [SerializeField] private Text TitleText; [SerializeField] private Text ContentText; public string title; public string content; public Action action; private CharCreationUIManager charCreation; private void Start() { charCreation = UnityEngine.Object.FindObjectOfType(); TitleText.text = title; ContentText.text = content; } private void Update() { } public void YesButton() { action(); UnityEngine.Object.Destroy(base.gameObject); } public void NoButton() { UnityEngine.Object.Destroy(base.gameObject); } }