using UnityEngine; using UnityEngine.EventSystems; namespace Cooldhands.UICursor.Example { public class RotateOnSelected : MonoBehaviour { public Vector3 RotateVector = new Vector3(50f, 0f, 0f); private void Update() { if (EventSystem.current.currentSelectedGameObject == base.gameObject) { base.transform.Rotate(RotateVector * Time.deltaTime); } } } }