using UnityEngine; namespace Cooldhands.UICursor.Example { public class CursorController : UICursorBehaviour { public Animator m_animator; public override void OnClickableElementChanged() { if (m_animator != null) { _ = m_animator.isActiveAndEnabled; } } public override void OnClick() { if (m_animator != null) { _ = m_animator.isActiveAndEnabled; } } } }