using UnityEngine; using UnityEngine.UI; public class CloseMessItem : MonoBehaviour { public Text messageText; private float timeToDestroy = 4f; private void Start() { } private void Update() { timeToDestroy = Mathf.MoveTowards(timeToDestroy, 0f, Time.deltaTime); if (timeToDestroy == 0f) { Object.Destroy(base.gameObject); } } }