using UnityEngine; public class ChristmasSockAnimate : MonoBehaviour { [SerializeField] private Animator animator; private int SockID; public int sockID { get { return SockID; } set { SockID = value; } } private void Start() { animator.SetTrigger($"Sock{SockID}"); } public void DestroyAnimateSock() { Object.Destroy(base.gameObject); } private void Update() { } }