using UnityEngine; using UnityEngine.UI; public class ChristmasPrize : MonoBehaviour { [SerializeField] private Text itemNameText; [SerializeField] private Text prizeDescriptionText; [SerializeField] private Text closeText; [SerializeField] private Transform[] prizeTypeImage; [SerializeField] private GameManager.ItemType[] prizeItemType; [SerializeField] private int[] prizeGameId; [SerializeField] private Text[] decorationValueText; private bool isClose; private void Start() { closeText.enabled = false; FScriptsHandler.Instance.m_PlayerMain.firstPersonController.frezzePosition = true; FScriptsHandler.Instance.m_PlayerMain.firstPersonController.frezzeRotation = true; } private void Update() { if (isClose && Input.anyKeyDown) { FScriptsHandler.Instance.m_PlayerMain.firstPersonController.UnFrezzeLook(); Object.Destroy(base.gameObject); } } public void Setup(int prizeIndex) { if (prizeIndex == 1) { itemNameText.text = ""; prizeDescriptionText.text = ""; prizeTypeImage[4].gameObject.SetActive(value: true); } else { itemNameText.text = ""; prizeDescriptionText.text = LanguageManager.Instance.GetText("REWARD_CHRISTMAS"); switch (prizeItemType[prizeIndex]) { case GameManager.ItemType.Bait: { GameManager.PlayerData.CBaits cBaits = new GameManager.PlayerData.CBaits(); cBaits.amount = 1; cBaits.ID = prizeGameId[prizeIndex]; cBaits.wear = 100; cBaits.buyPrice = 0f; cBaits.uniqueId = GameManager.GetUniqueNumber(); Singleton.Instance.GetCurrentPlayerData().PlayerBaits.Add(cBaits); break; } case GameManager.ItemType.Rod: { GameManager.PlayerData.CRods cRods = new GameManager.PlayerData.CRods(); cRods.amount = 1; cRods.ID = prizeGameId[prizeIndex]; cRods.wear = 100; cRods.buyPrice = 0f; cRods.uniqueId = GameManager.GetUniqueNumber(); Singleton.Instance.GetCurrentPlayerData().PlayerRods.Add(cRods); break; } case GameManager.ItemType.Reel: { GameManager.PlayerData.CReels cReels = new GameManager.PlayerData.CReels(); cReels.amount = 1; cReels.ID = prizeGameId[prizeIndex]; cReels.wear = 100; cReels.buyPrice = 0f; cReels.uniqueId = GameManager.GetUniqueNumber(); Singleton.Instance.GetCurrentPlayerData().PlayerReels.Add(cReels); break; } case GameManager.ItemType.Float: { GameManager.PlayerData.CFloats cFloats = new GameManager.PlayerData.CFloats(); cFloats.amount = 1; cFloats.ID = prizeGameId[prizeIndex]; cFloats.wear = 100; cFloats.buyPrice = 0f; cFloats.uniqueId = GameManager.GetUniqueNumber(); Singleton.Instance.GetCurrentPlayerData().PlayerFloats.Add(cFloats); break; } } prizeTypeImage[prizeIndex].gameObject.SetActive(value: true); itemNameText.text = GameManager.Instance.GetGameItemName(prizeItemType[prizeIndex], prizeGameId[prizeIndex]); } decorationValueText[0].text = "0 / 1"; decorationValueText[1].text = "0 / 1"; decorationValueText[2].text = "0 / 1"; decorationValueText[3].text = "0 / 1"; switch (prizeIndex) { case 0: decorationValueText[0].text = "1 / 1"; break; case 1: decorationValueText[0].text = "1 / 1"; decorationValueText[1].text = "1 / 1"; break; case 2: decorationValueText[0].text = "1 / 1"; decorationValueText[1].text = "1 / 1"; decorationValueText[2].text = "1 / 1"; break; case 3: decorationValueText[0].text = "1 / 1"; decorationValueText[1].text = "1 / 1"; decorationValueText[2].text = "1 / 1"; decorationValueText[3].text = "1 / 1"; break; } } public void ShowClose() { isClose = true; closeText.enabled = true; } }