using System; using System.Collections.Generic; [Serializable] public sealed class ChristmasPlayerData { public int christmasFish; public List sockCollectId = new List(); public bool isChristamasEventDone; public int lastGetPrizeIndex = -1; public void ResetValues() { christmasFish = 0; sockCollectId.Clear(); isChristamasEventDone = false; lastGetPrizeIndex = -1; } }