using UnityEngine; public class CanvasManager : MonoBehaviour { public GameObject canvasInteractionInfoPrefab; public GameObject canvasThrowingBarPrefab; [HideInInspector] public GameObject currentCanvasInteractionInfo; [HideInInspector] public GameObject currentCanvasThrowinigBar; private Canvas m_Canvas; private void Start() { } private void Update() { } public void ShowHideCanvasInfoInteractionPanel(Transform _object, bool visable) { if (!visable && currentCanvasInteractionInfo != null) { Object.Destroy(currentCanvasInteractionInfo); } else { if (_object == null || !(currentCanvasInteractionInfo == null)) { return; } string text = _object.tag; if (!(text == "Rod")) { if (text == "Stojak" && !(ScriptsHandler.Instance.m_PlayerMain.currentRightHandObject == null)) { currentCanvasInteractionInfo = Object.Instantiate(canvasInteractionInfoPrefab, ScriptsHandler.Instance.m_Canvas.transform); currentCanvasInteractionInfo.GetComponent().SetInfoPanel(InteractionCanvasInfoPanel.Type.DropRodOnStojak, _object); } } else if (!(ScriptsHandler.Instance.m_PlayerMain.currentRightHandObject != null)) { currentCanvasInteractionInfo = Object.Instantiate(canvasInteractionInfoPrefab, ScriptsHandler.Instance.m_Canvas.transform); currentCanvasInteractionInfo.GetComponent().SetInfoPanel(InteractionCanvasInfoPanel.Type.PickUpRod, _object); } } } public float ShowHideThrowingBar(bool visable, float targetValue) { if (!visable) { if (currentCanvasThrowinigBar == null) { return 0f; } float barValue = currentCanvasThrowinigBar.GetComponent().barValue; Object.Destroy(currentCanvasThrowinigBar); return barValue; } if (currentCanvasThrowinigBar == null) { currentCanvasThrowinigBar = Object.Instantiate(canvasThrowingBarPrefab, ScriptsHandler.Instance.m_Canvas.transform); return 0f; } currentCanvasThrowinigBar.GetComponent().SetTargetBar(targetValue, 1f); return currentCanvasThrowinigBar.GetComponent().barValue; } public float StopThrowingBar() { if (currentCanvasThrowinigBar == null) { return 0f; } return currentCanvasThrowinigBar.GetComponent().Stop(); } }