namespace CTS { public struct CTSShaderCriteria { public readonly CTSConstants.EnvironmentRenderer renderPipelineType; public readonly CTSConstants.ShaderType shaderType; public readonly CTSConstants.ShaderFeatureSet shaderFeatureSet; public CTSShaderCriteria(CTSConstants.EnvironmentRenderer p1, CTSConstants.ShaderType p2, CTSConstants.ShaderFeatureSet p3) { renderPipelineType = p1; shaderType = p2; shaderFeatureSet = p3; } } }