using UnityEngine; public class BoatParking : MonoBehaviour { private Boat boat; public Transform boatPlaceTransform; public bool isParkingRange; private void Start() { } private void Update() { } private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("Boat") && other.TryGetComponent(out boat)) { isParkingRange = true; } } private void OnTriggerExit(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("Boat") && other.TryGetComponent(out boat)) { isParkingRange = false; } } }