using UnityEngine; using UnityEngine.UI; public class BlinkText : MonoBehaviour { public Color blinkDstColor; private Color startColor; private Text text; private void Start() { text = GetComponent(); startColor = text.color; } private void Update() { text.color = Color.Lerp(startColor, blinkDstColor, Mathf.PingPong(Time.unscaledTime, 1f)); } private void OnDisable() { text.color = startColor; } }