using UnityEngine; public class BiteSignalizer : MonoBehaviour { public Color standLedColor; public Color readyLedColor; public Color signalLedColor; private AudioSource signalAudio; public Renderer ledRenderer; private Material ledMaterial; public int indexOfLedMaterial = 1; public bool isRodDroped; public bool isSignalEmitted; private void Start() { signalAudio = GetComponent(); ledMaterial = ledRenderer.GetComponent().materials[indexOfLedMaterial]; } private void Update() { if (signalAudio.isPlaying) { isSignalEmitted = true; ledMaterial.SetColor("_EmissionColor", signalLedColor); return; } isSignalEmitted = false; if (!isRodDroped) { ledMaterial.SetColor("_EmissionColor", standLedColor); } else { ledMaterial.SetColor("_EmissionColor", readyLedColor); } } public void PlaySignal() { if (!signalAudio.isPlaying) { signalAudio.Play(); } } }