using System.Collections.Generic; using UnityEngine; using UnityEngine.XR; namespace BeautifyEffect { internal static class VRCheck { public static bool isActive; public static bool isVrRunning; private static readonly List displaysDescs = new List(); private static readonly List displays = new List(); private static bool IsActive() { displaysDescs.Clear(); SubsystemManager.GetSubsystemDescriptors(displaysDescs); return displaysDescs.Count > 0; } private static bool IsVrRunning() { bool result = false; displays.Clear(); SubsystemManager.GetInstances(displays); foreach (XRDisplaySubsystem display in displays) { if (display.running) { result = true; break; } } return result; } public static void Init() { isActive = IsActive(); isVrRunning = IsVrRunning(); } } }