using System; using UnityEngine; [Serializable] public class Appearance { [Tooltip("Flips the image 180 degrees.")] public bool FlipImage; [Range(0.1f, 1f)] public float RowScale = 1f; [Range(0.1f, 1f)] public float ColScale = 1f; [Range(-500f, 500f)] public int RowOffset; [Range(-500f, 500f)] public int ColOffset; }