using UnityEngine; namespace AmazingAssets.TerrainToMesh.Example { [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))] public class ExportMeshWithEdgeFall : MonoBehaviour { public TerrainData terrainData; public int vertexCountHorizontal = 100; public int vertexCountVertical = 100; [Space(10f)] public EdgeFall edgeFall = new EdgeFall(0f, true); public Texture2D edgeFallTexture; private void Start() { if (!(terrainData == null)) { Mesh sharedMesh = terrainData.TerrainToMesh().ExportMesh(vertexCountHorizontal, vertexCountVertical, Normal.CalculateFromMesh, edgeFall); GetComponent().sharedMesh = sharedMesh; Material material = new Material(Shader.Find("Standard")); Material material2 = new Material(Shader.Find("Standard")); material2.SetTexture("_MainTex", edgeFallTexture); GetComponent().sharedMaterials = new Material[2] { material, material2 }; } } } }