using UnityEngine; public class AddCollider : MonoBehaviour { public Transform Sphere; public RealWaterSpeedManager SpeedManager; private float native_width = 1920f; private float native_height = 1080f; private void OnGUI() { float x = (float)Screen.width / native_width; float y = (float)Screen.height / native_height; GUI.matrix = Matrix4x4.TRS(new Vector3(0f, 0f, 0f), Quaternion.identity, new Vector3(x, y, 1f)); if (GUI.Button(new Rect(57.6f, 324f, 288f, 43.2f), "Add Sphere")) { Object.Instantiate(Sphere, new Vector3(22f, 5f, 20f), Quaternion.identity); SpeedManager.FindColliders(); } } }