using UnityEngine; namespace Artngame.TEM { public class TornadoData : MonoBehaviour { public static TornadoData current; public float suctionForce; public float liftForce; public float rotationForce; public AnimationCurve forceCurve; public AnimationCurve forceLiftCurve; private void Start() { current = this; } private void Update() { } } }