using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Artngame.SKYMASTER { public class UIController : MonoBehaviour { [SerializeField] private Transform light1; [SerializeField] private GameObject quitButton; [SerializeField] private GameObject settingPanel; [SerializeField] private GameObject controlsPanel; [SerializeField] private GameObject weatherTexture; [SerializeField] private List