using UnityEngine; namespace Artngame.SKYMASTER { public class SKYMASTER_DemoV33_MOBILE : MonoBehaviour { public bool offsetsON; public bool colorsON; public float Sun_time_start = 14.43f; public GameObject SKYMASTER_OBJ; private SkyMasterManager SUNMASTER; public bool HUD_ON = true; private bool set_sun_start; public Material CloudMat1; public Material CloudMat2; public Material CloudMat3; public Material CloudMat4; private int cloud_mat_counter; private float Dome_rot; private float Camera_up; private float TOD; private float SPEED; private WaterHeightSM WaterHeightHandle; private WaterHandlerSM WaterHandler; private int windowsON; public Transform planeVIEW; public Transform backVIEW; private bool inPlane; public Material SnowMat; private int sky_preset = 11; private void Start() { if (SKYMASTER_OBJ != null) { SUNMASTER = SKYMASTER_OBJ.GetComponent(typeof(SkyMasterManager)) as SkyMasterManager; } SPEED = SUNMASTER.SPEED; SUNMASTER.Seasonal_change_auto = false; TOD = SUNMASTER.Current_Time; WaterHeightHandle = SUNMASTER.water.gameObject.GetComponent(); WaterHandler = SUNMASTER.water.gameObject.GetComponent(); Dome_rot = SUNMASTER.Rot_Sun_Y; } private void Update() { if (SUNMASTER.Rot_Sun_X > 0f) { SUNMASTER.Mesh_Terrain_controller.fog_depth = Mathf.Lerp(SUNMASTER.Mesh_Terrain_controller.fog_depth, 7f, Time.deltaTime); SUNMASTER.Mesh_Terrain_controller.ExposureBias = Mathf.Lerp(SUNMASTER.Mesh_Terrain_controller.ExposureBias, 0.02f, Time.deltaTime); } else { SUNMASTER.Mesh_Terrain_controller.fog_depth = Mathf.Lerp(SUNMASTER.Mesh_Terrain_controller.fog_depth, 0f, Time.deltaTime); SUNMASTER.Mesh_Terrain_controller.ExposureBias = Mathf.Lerp(SUNMASTER.Mesh_Terrain_controller.ExposureBias, 0.002f, Time.deltaTime); } } private void OnGUI() { float num = 100f; float num2 = 30f; string text = "Disable HUD"; if (!HUD_ON) { text = "Enable HUD"; } if (GUI.Button(new Rect(2f, 0f * num2, num - 2f, 22f), text)) { if (HUD_ON) { HUD_ON = false; } else { HUD_ON = true; } } float num3 = 5f; if (GUI.Button(new Rect(1f * num + 5f, 0f * num2, num - 2f, 22f), "Eclipse")) { SUNMASTER.Latitude = -15f; SUNMASTER.Longitude = 0f; SUNMASTER.Current_Day = 120.1f; } if (!HUD_ON) { return; } GUI.TextArea(new Rect(2f, 1f * num2, 98f, 20f), "Sun Speed"); SPEED = GUI.HorizontalSlider(new Rect(2f, 1f * num2 + 25f, 98f, 30f), SPEED, 0.2f, 70f); SUNMASTER.SPEED = SPEED; GUI.TextArea(new Rect(2f, 1f * num2 + 50f, 98f, 20f), "Sun Intensity"); SUNMASTER.Max_sun_intensity = GUI.HorizontalSlider(new Rect(2f, 1f * num2 + 25f + 50f, 98f, 15f), SUNMASTER.Max_sun_intensity, 0.5f, 2.5f); if (GUI.Button(new Rect(5f * (num + num3) + 0f, 0f, num + 50f, 22f), "Cycle sky presets:" + SUNMASTER.Preset)) { if (SUNMASTER.Preset == 11) { SUNMASTER.Preset = 0; } else { SUNMASTER.Preset = 11; } } if (SnowMat != null) { GUI.TextArea(new Rect(2f, 4f * num2 + 0f, 98f, 20f), "Terrain cover"); SUNMASTER.SnowCoverage = GUI.HorizontalSlider(new Rect(2f, 4f * num2 + 25f, 98f, 15f), SUNMASTER.SnowCoverage, 0f, 3.5f); } GUI.TextArea(new Rect(1f * (num + num3), 1f * num2 + 50f, 98f, 20f), "Sky ambience"); SUNMASTER.SkyColorationOffset = GUI.HorizontalSlider(new Rect(1f * (num + num3), 1f * num2 + 25f + 50f, 98f, 15f), SUNMASTER.SkyColorationOffset, -0.4f, 0.4f); GUI.TextArea(new Rect(1f * (num + num3), 4f * num2 + 0f, 98f, 20f), "Cloud glow"); SUNMASTER.L1Ambience = GUI.HorizontalSlider(new Rect(1f * (num + num3), 4f * num2 + 25f, 98f, 15f), SUNMASTER.L1Ambience, 0f, 1.2f); GUI.TextArea(new Rect(1f * (num + num3), 5f * num2 + 10f, 98f, 20f), "Cloud size"); SUNMASTER.L1CloudSize = GUI.HorizontalSlider(new Rect(1f * (num + num3), 5f * num2 + 25f + 10f, 98f, 15f), SUNMASTER.L1CloudSize, 0f, 2f); GUI.TextArea(new Rect(2f * (num + num3), 5f * num2 + 10f, 98f, 20f), "Cloud cover"); SUNMASTER.L1CloudCoverOffset = GUI.HorizontalSlider(new Rect(2f * (num + num3), 5f * num2 + 25f + 10f, 98f, 15f), SUNMASTER.L1CloudCoverOffset, 0f, 0.2f); string text2 = "Front of Plane View"; if (inPlane) { text2 = "Behind Plane View"; } if (planeVIEW != null && GUI.Button(new Rect(6f * (num + num3) + 0f, 0f, num + 30f, 22f), text2)) { if (inPlane) { inPlane = false; Camera.main.transform.parent = backVIEW; Camera.main.transform.localPosition = new Vector3(0f, 12f, 0f); } else { inPlane = true; Camera.main.transform.parent = planeVIEW; Camera.main.transform.forward = planeVIEW.forward; Camera.main.transform.localPosition = new Vector3(0f, 17f, -19f); } } GUI.TextArea(new Rect(2f * (num + num3), 1f * num2, num + 0f, 20f), "Latitude=" + SUNMASTER.Latitude); SUNMASTER.Latitude = GUI.HorizontalSlider(new Rect(2f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), SUNMASTER.Latitude, -89.99f, 89.99f); GUI.TextArea(new Rect(2f * (num + num3), 1f * num2 + 50f, num + 0f, 20f), "Longitude=" + SUNMASTER.Longitude); SUNMASTER.Longitude = GUI.HorizontalSlider(new Rect(2f * (num + num3), 1f * num2 + 50f + 25f, num + 0f, 30f), SUNMASTER.Longitude, -180f, 180f); GUI.TextArea(new Rect(2f * (num + num3), 4f * num2, num + 0f, 20f), "Moon size"); SUNMASTER.MoonSize = GUI.HorizontalSlider(new Rect(2f * (num + num3), 4f * num2 + 25f, num + 0f, 30f), SUNMASTER.MoonSize, 0.035f, 5f); GUI.TextArea(new Rect(3f * (num + num3), 1f * num2 + 0f, 365f, 20f), "Day=" + SUNMASTER.Current_Day); SUNMASTER.Current_Day = GUI.HorizontalSlider(new Rect(3f * (num + num3), 1f * num2 + 25f, 365f, 30f), SUNMASTER.Current_Day, 0f, 365f); GUI.TextArea(new Rect(1f * (num + num3), 1f * num2, num, 20f), "Time (" + SUNMASTER.Current_Time.ToString("F2") + ")"); TOD = GUI.HorizontalSlider(new Rect(1f * (num + num3), 1f * num2 + 25f, num, 20f), SUNMASTER.Current_Time, 0f, 24f); SUNMASTER.Current_Time = TOD; GUI.TextArea(new Rect(5f * (num + num3), 1f * num2 + 50f, num, 20f), "Wave height"); WaterHandler.waterScaleOffset.y = GUI.HorizontalSlider(new Rect(5f * (num + num3), 1f * num2 + 25f + 50f, num, 20f), WaterHandler.waterScaleOffset.y, 0f, 3f); GUI.TextArea(new Rect(4f * (num + num3), 1f * num2 + 50f + 0f, num, 20f), "Boat Speed"); WaterHeightHandle.BoatSpeed = GUI.HorizontalSlider(new Rect(4f * (num + num3), 1f * num2 + 25f + 50f + 0f, num, 20f), WaterHeightHandle.BoatSpeed, 0.3f, 5f); if (GUI.Button(new Rect(5f * (num + num3), 1f * num2 + 50f + 50f, num, 20f), "Reset water")) { WaterHandler.FresnelOffset = 0f; WaterHandler.FresnelBias = 0f; WaterHandler.BumpFocusOffset = 0f; WaterHandler.DepthColorOffset = 0f; WaterHandler.ShoreBlendOffset = 0f; } if (GUI.Button(new Rect(5f * (num + num3), 1f * num2 + 50f + 50f + 25f, num, 20f), "Water controls")) { if (offsetsON) { offsetsON = false; } else { offsetsON = true; } } if (offsetsON) { GUI.TextArea(new Rect(5f * (num + num3), 1f * num2 + 50f + 50f + 50f, num * 1f, 20f), "Fresnel Power"); WaterHandler.FresnelOffset = GUI.HorizontalSlider(new Rect(5f * (num + num3), 1f * num2 + 25f + 50f + 50f + 50f, num * 3f, 20f), WaterHandler.FresnelOffset, -0.5f, 1.7905f); GUI.TextArea(new Rect(5f * (num + num3), 1f * num2 + 50f + 50f + 100f, num * 1f, 20f), "Foam"); WaterHandler.FoamOffset = GUI.HorizontalSlider(new Rect(5f * (num + num3), 1f * num2 + 25f + 50f + 50f + 100f, num * 3f, 20f), WaterHandler.FoamOffset, 0f, 24f); GUI.TextArea(new Rect(5f * (num + num3), 1f * num2 + 50f + 50f + 150f, num * 1f, 20f), "Specular focus"); WaterHandler.BumpFocusOffset = GUI.HorizontalSlider(new Rect(5f * (num + num3), 1f * num2 + 25f + 50f + 50f + 150f, num * 3f, 20f), WaterHandler.BumpFocusOffset, -4f, 4f); GUI.TextArea(new Rect(5f * (num + num3), 1f * num2 + 50f + 50f + 200f, num * 1f, 20f), "Depth Offset"); WaterHandler.ShoreBlendOffset = GUI.HorizontalSlider(new Rect(5f * (num + num3), 1f * num2 + 25f + 50f + 50f + 200f, num * 3f, 20f), WaterHandler.ShoreBlendOffset, -0.155f, 0.1f); GUI.TextArea(new Rect(5f * (num + num3), 1f * num2 + 50f + 50f + 250f, num * 1f, 20f), "Depth FX"); WaterHandler.DepthColorOffset = GUI.HorizontalSlider(new Rect(5f * (num + num3), 1f * num2 + 25f + 50f + 50f + 250f, num * 3f, 20f), WaterHandler.DepthColorOffset, -140f, 10f); } if ((SUNMASTER.currentWeather != null && SUNMASTER.currentWeather.currentState != WeatherSM.Volume_Weather_State.FadeIn) | (SUNMASTER.currentWeather == null)) { if (GUI.Button(new Rect(2f * (num + num3), 0f, num, 22f), "Cloudy")) { SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.Cloudy; } if (GUI.Button(new Rect(3f * (num + num3), 0f, num, 22f), "Snow")) { SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.SnowStorm; } if (GUI.Button(new Rect(4f * (num + num3), 0f, num, 22f), "Rain")) { SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.HeavyStorm; } } _ = SPEED; _ = 1f; if ((SUNMASTER.Current_Time != Sun_time_start) & !set_sun_start) { set_sun_start = true; } } } }