using UnityEngine; namespace Artngame.SKYMASTER { public class SKYMASTER_DemoV30_AIRPLANE : MonoBehaviour { public float Sun_time_start = 14.43f; public GameObject SKYMASTER_OBJ; private SkyMasterManager SUNMASTER; public bool HUD_ON = true; private bool set_sun_start; public Material CloudMat1; public Material CloudMat2; public Material CloudMat3; public Material CloudMat4; private int cloud_mat_counter; private float Dome_rot; private float Camera_up; private float TOD; private float SPEED; private int windowsON; public Transform planeVIEW; public Transform backVIEW; private bool inPlane; private void Start() { if (SKYMASTER_OBJ != null) { SUNMASTER = SKYMASTER_OBJ.GetComponent(typeof(SkyMasterManager)) as SkyMasterManager; } SPEED = SUNMASTER.SPEED; SUNMASTER.Seasonal_change_auto = false; TOD = SUNMASTER.Current_Time; Dome_rot = SUNMASTER.Rot_Sun_Y; } private void OnGUI() { float num = 100f; float num2 = 30f; string text = "Disable HUD"; if (!HUD_ON) { text = "Enable HUD"; } if (GUI.Button(new Rect(2f, 0f * num2, num - 2f, 22f), text)) { if (HUD_ON) { HUD_ON = false; } else { HUD_ON = true; } } float num3 = 5f; if (SUNMASTER.currentWeather != null && SUNMASTER.currentWeather.VolumeCloud != null) { if (GUI.Button(new Rect(7f * (num + num3) + 30f, 0f, num + 60f, 22f), "Cycle cloud materials(" + (cloud_mat_counter + 1) + ")")) { if (cloud_mat_counter == 0) { SUNMASTER.currentWeather.VolumeCloud.GetComponent().material = CloudMat1; SUNMASTER.currentWeather.VolumeScript.ScatterMat = SUNMASTER.currentWeather.VolumeCloud.GetComponent().material; } else if (cloud_mat_counter == 1) { SUNMASTER.currentWeather.VolumeCloud.GetComponent().material = CloudMat2; SUNMASTER.currentWeather.VolumeScript.ScatterMat = SUNMASTER.currentWeather.VolumeCloud.GetComponent().material; } else if (cloud_mat_counter == 2) { SUNMASTER.currentWeather.VolumeCloud.GetComponent().material = CloudMat3; SUNMASTER.currentWeather.VolumeScript.ScatterMat = SUNMASTER.currentWeather.VolumeCloud.GetComponent().material; } else if (cloud_mat_counter == 3) { SUNMASTER.currentWeather.VolumeCloud.GetComponent().material = CloudMat4; SUNMASTER.currentWeather.VolumeScript.ScatterMat = SUNMASTER.currentWeather.VolumeCloud.GetComponent().material; } cloud_mat_counter++; } if (cloud_mat_counter > 3) { cloud_mat_counter = 0; } } if (!HUD_ON) { return; } GUI.TextArea(new Rect(2f, 1f * num2, 98f, 20f), "Sun Speed"); SPEED = GUI.HorizontalSlider(new Rect(2f, 1f * num2 + 25f, 98f, 30f), SPEED, 0.01f, 70f); SUNMASTER.SPEED = SPEED; GUI.TextArea(new Rect(2f, 1f * num2 + 50f, 98f, 20f), "Sun Intensity"); SUNMASTER.Max_sun_intensity = GUI.HorizontalSlider(new Rect(2f, 1f * num2 + 25f + 50f, 98f, 15f), SUNMASTER.Max_sun_intensity, 0.5f, 2.5f); string text2 = "Front of Plane View"; if (inPlane) { text2 = "Behind Plane View"; } if (planeVIEW != null && GUI.Button(new Rect(6f * (num + num3) + 0f, 0f, num + 30f, 22f), text2)) { if (inPlane) { inPlane = false; Camera.main.transform.parent = backVIEW; Camera.main.transform.localPosition = new Vector3(0f, 12f, 0f); } else { inPlane = true; Camera.main.transform.parent = planeVIEW; Camera.main.transform.forward = planeVIEW.forward; Camera.main.transform.localPosition = new Vector3(0f, 17f, -19f); } } GUI.TextArea(new Rect(2f * (num + num3), 1f * num2, num + 0f, 20f), "SkyDome rot"); Dome_rot = GUI.HorizontalSlider(new Rect(2f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), Dome_rot, 0f, 360f); SUNMASTER.Rot_Sun_Y = Dome_rot; GUI.TextArea(new Rect(3f * (num + num3), 1f * num2, num + 0f, 20f), "Wind direction"); float y = GUI.HorizontalSlider(new Rect(3f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), SUNMASTER.windZone.transform.eulerAngles.y, 0f, 360f); Vector3 eulerAngles = SUNMASTER.windZone.gameObject.transform.eulerAngles; SUNMASTER.windZone.gameObject.transform.eulerAngles = new Vector3(eulerAngles.x, y, eulerAngles.z); GUI.TextArea(new Rect(4f * (num + num3), 1f * num2, num + 0f, 20f), "Wind intensity"); SUNMASTER.windZone.windMain = GUI.HorizontalSlider(new Rect(4f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), SUNMASTER.windZone.windMain, 0f, 24f); GUI.TextArea(new Rect(1f * (num + num3), 1f * num2, num, 20f), "Time of Day"); TOD = GUI.HorizontalSlider(new Rect(1f * (num + num3), 1f * num2 + 25f, num, 20f), SUNMASTER.Current_Time, 0f, 24f); SUNMASTER.Current_Time = TOD; if ((SUNMASTER.currentWeather != null && SUNMASTER.currentWeather.currentState != WeatherSM.Volume_Weather_State.FadeIn) | (SUNMASTER.currentWeather == null)) { if (GUI.Button(new Rect(2f * (num + num3), 0f, num, 22f), "Cloudy")) { SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.Cloudy; } if (GUI.Button(new Rect(3f * (num + num3), 0f, num, 22f), "Snow")) { SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.SnowStorm; } if (GUI.Button(new Rect(4f * (num + num3), 0f, num, 22f), "Heavy Storm")) { SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.HeavyStorm; } if (GUI.Button(new Rect(5f * (num + num3), 0f, num, 22f), "Rain")) { SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.Rain; } } _ = SPEED; _ = 1f; if ((SUNMASTER.Current_Time != Sun_time_start) & !set_sun_start) { set_sun_start = true; } } } }