using UnityEngine; namespace Artngame.SKYMASTER { public class LightFlash : MonoBehaviour { public float delay = 1.5f; private float cur_time; private Light this_light; private float start_emit_time; private bool emits; public float emit_time = 1f; public float speed = 1f; private PerlinSKYMASTER noise; private void Start() { cur_time = Time.fixedTime; this_light = GetComponent(); } private void Update() { if (noise == null) { noise = new PerlinSKYMASTER(); } float num = Time.time * speed * 0.1365143f; float num2 = Time.time * speed * 1.21688f; float num3 = Time.time * speed * 2.5564f; if ((Time.fixedTime - cur_time > delay) & !emits) { start_emit_time = Time.fixedTime; emits = true; cur_time = Time.fixedTime; } if (emits) { if (Time.fixedTime - start_emit_time <= emit_time) { this_light.intensity = (float)Random.Range(1, 3) * noise.Noise(num + this_light.intensity, num2 + this_light.intensity, num3 + this_light.intensity); return; } emits = false; this_light.intensity = 0f; start_emit_time = 0f; } } } }