using UnityEngine; namespace Artngame.SKYMASTER { [ExecuteInEditMode] public class InfiniCLOUD : MonoBehaviour { public FullVolumeCloudsSkyMaster CloudsScript; public bool UseTabs = true; public int currentTab; public SkyMasterManager SkyManager; public WaterHandlerSM WaterManager; public bool Clouds_folder = true; public bool Shadows_folder; public bool Reflections_folder; public bool Backlayer_folder; public bool Lightning_folder; public bool LocalLight_folder; private void Start() { } private void Update() { } } }