using UnityEngine; namespace Artngame.GIPROXY { public class SmoothRandom { private static FractalNoise s_Noise; public static Vector3 GetVector3(float speed) { float x = Time.time * 0.01f * speed; return new Vector3(Get().HybridMultifractal(x, 15.73f, 0.58f), Get().HybridMultifractal(x, 63.94f, 0.58f), Get().HybridMultifractal(x, 0.2f, 0.58f)); } public static float Get(float speed) { float num = Time.time * 0.01f * speed; return Get().HybridMultifractal(num * 0.01f, 15.7f, 0.65f); } private static FractalNoise Get() { if (s_Noise == null) { s_Noise = new FractalNoise(1.27f, 2.04f, 8.36f); } return s_Noise; } } }