using UnityEngine; namespace AQUAS { [AddComponentMenu("AQUAS/Essentials/AQUAS Camera")] [RequireComponent(typeof(Camera))] public class AQUAS_Camera : MonoBehaviour { private void Start() { Set(); } private void Set() { if (GetComponent().depthTextureMode != DepthTextureMode.Depth) { GetComponent().depthTextureMode = DepthTextureMode.Depth; } } } }