%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: AQUAS_Desktop_Back_Transparent Back m_Shader: {fileID: 4800000, guid: ff3caba047e0a4a43af57acdfc766cb4, type: 3} m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: _FlowMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _NormalTexture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _RandomMask1: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _RippleTex0: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _RippleTex1: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _RippleTex2: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _RippleTex3: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _ShorelineMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: _DistanceFade: 0 _FarTilingDistance: 0 _FlowSpeed: 20 _GlossyReflections: 1 _LinearColorSpace: 0 _MediumTilingDistance: 0 _NormalStrength: 0 _NormalTiling: 1 _PhysicalNormalStrength: 0 _ProjectGrid: 0 _Refraction: 0.1 _RippleStrength: 0.5 _Scale0: 0 _Scale1: 0 _Scale2: 0 _Scale3: 0 _ShorelineBlend: 0 _ShorelineFrequency: 0 _ShorelineNormalStrength: 0 _ShorelineSpeed: 0 _WaveSpeed: 0 _XOffset0: 0 _XOffset1: 0 _XOffset2: 0 _XOffset3: 0 _ZOffset0: 0 _ZOffset1: 0 _ZOffset2: 0 _ZOffset3: 0 __dirty: 1 _waterLevel: 0 m_Colors: _DeepWaterColor: {r: 0, g: 0, b: 0, a: 0} _ObjectScale: {r: 0, g: 0, b: 0, a: 0} _RangeVector: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: []