using System.Runtime.InteropServices; namespace Steamworks { [StructLayout(LayoutKind.Sequential, Pack = 8)] public struct SteamNetConnectionInfo_t { public SteamNetworkingIdentity m_identityRemote; public long m_nUserData; public HSteamListenSocket m_hListenSocket; public SteamNetworkingIPAddr m_addrRemote; public ushort m__pad1; public SteamNetworkingPOPID m_idPOPRemote; public SteamNetworkingPOPID m_idPOPRelay; public ESteamNetworkingConnectionState m_eState; public int m_eEndReason; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] public string m_szEndDebug; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] public string m_szConnectionDescription; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)] public uint[] reserved; } }