using UnityEngine; namespace RootMotion.FinalIK { [ExecuteInEditMode] public class EditorIK : MonoBehaviour { private IK ik; private void Start() { ik = GetComponent(); ik.GetIKSolver().Initiate(ik.transform); } private void Update() { if (!(ik == null)) { if (ik.fixTransforms) { ik.GetIKSolver().FixTransforms(); } ik.GetIKSolver().Update(); } } } }