using DarkTonic.MasterAudio; public static class OculusAudioHelper { public static bool DarkTonicOculusAudioPackageInstalled() { return false; } public static void AddOculusAudioSourceToVariation(SoundGroupVariation variation) { } public static void AddOculusAudioSourceToAllVariations() { } public static void RemoveOculusAudioSourceFromAllVariations() { } public static void CopyOculusAudioSource(DynamicGroupVariation sourceVariation, DynamicGroupVariation destVariation) { } public static void CopyOculusAudioSource(DynamicGroupVariation sourceVariation, SoundGroupVariation destVariation) { } public static void CopyOculusAudioSource(SoundGroupVariation sourceVariation, DynamicGroupVariation destVariation) { } }