using System.Collections.Generic; namespace DarkTonic.MasterAudio { public class MasterAudioSettings : SingletonScriptable { public const string AssetName = "MasterAudioSettings.asset"; public const string AssetFolder = "Assets/Resources/MasterAudio"; public const string ResourcePath = "MasterAudio/MasterAudioSettings"; public bool UseDbScale; public bool RemoveUnplayedDueToProbabilityVariation = true; public bool UseCentsPitch; public bool HideLogoNav; public bool EditMAFolder; public string InstallationFolderPath = "Assets/Plugins/DarkTonic/MasterAudio"; public MasterAudio.MixerWidthMode MixerWidthSetting; public bool BusesShownInNarrow = true; public bool ShowWelcomeWindowOnStart = true; static MasterAudioSettings() { SingletonScriptable.AssetNameToLoad = string.Format("{0}/{1}", "Assets/Resources/MasterAudio", "MasterAudioSettings.asset"); SingletonScriptable.ResourceNameToLoad = "MasterAudio/MasterAudioSettings"; SingletonScriptable.FoldersToCreate = new List { "Assets/Resources", "Assets/Resources/MasterAudio" }; } } }