using System; using System.Collections.Generic; namespace DarkTonic.MasterAudio { [Serializable] public class FootstepGroup { public bool isExpanded = true; public bool useLayerFilter; public bool useTagFilter; public List matchingLayers = new List { 0 }; public List matchingTags = new List { "Default" }; public string soundType = "[None]"; public EventSounds.VariationType variationType = EventSounds.VariationType.PlayRandom; public string variationName = string.Empty; public float volume = 1f; public bool useFixedPitch; public float pitch = 1f; public float delaySound; } }