using UnityEngine; namespace DarkTonic.MasterAudio.Examples { public class MA_PlayerSpawnerControl : MonoBehaviour { public GameObject Player; private float nextSpawnTime; private bool PlayerActive => Player.activeInHierarchy; private void Awake() { base.useGUILayout = false; nextSpawnTime = -1f; } private void Update() { if (!PlayerActive) { if (nextSpawnTime < 0f) { nextSpawnTime = AudioUtil.Time + 1f; } if (Time.time >= nextSpawnTime) { Player.SetActive(value: true); nextSpawnTime = -1f; } } } } }