using System.Collections; using UnityEngine; namespace DarkTonic.MasterAudio { public class DelayBetweenSongs : MonoBehaviour { public float minTimeToWait = 1f; public float maxTimeToWait = 2f; public string playlistControllerName = "PlaylistControllerBass"; private PlaylistController _controller; private void Start() { _controller = PlaylistController.InstanceByName(playlistControllerName); _controller.SongEnded += SongEnded; } private void OnDisable() { _controller.SongEnded -= SongEnded; } private void SongEnded(string songName) { StopAllCoroutines(); StartCoroutine(PlaySongWithDelay()); } private IEnumerator PlaySongWithDelay() { float num = Random.Range(minTimeToWait, maxTimeToWait); if (MasterAudio.IgnoreTimeScale) { yield return StartCoroutine(CoroutineHelper.WaitForActualSeconds(num)); } else { yield return new WaitForSeconds(num); } _controller.PlayNextSong(); } } }