using System.Collections.Generic; using UnityEngine; namespace DarkTonic.MasterAudio { public static class ArrayListUtil { public static void SortIntArray(ref List list) { for (int i = 0; i < list.Count; i++) { int value = list[i]; int index = Random.Range(i, list.Count); list[i] = list[index]; list[index] = value; } } public static bool IsExcludedChildName(string name) { return MasterAudio.ExemptChildNames.Contains(name); } } }