%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: -150521124, guid: 481e782cc18f61ae3a0e7baec80e7dce, type: 3} m_Name: FishMaxWeightToHandsPower m_EditorClassIdentifier: TagIndex: 0 Description: "Used to calculate hand pull-up animations based on fish size. Larger fish make the pull-up more difficult.\r\n\rX => Maximum fish weight considered in the linear computation (fish heavier than this will be clamped).\r\nY => Maximum amount of hand strength subtracted linearly." _guid: 84237463b66ce4a4ebc40282966be68e _saveGuid: 0 _value: {x: 30, y: 1} _debugLogEnabled: 0 _saved: 0 _defaultValue: {x: 30, y: 1} _resetOn: 0 _runtimeValue: {x: 0, y: 0}