%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: pstragTecz m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - _METALLICGLOSSMAP - _NORMALMAP - _SPECULARHIGHLIGHTS_OFF m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: _BumpMap: m_Texture: {fileID: 2800000, guid: dc92d49e36024de4fb3230e7b9c5d1cc, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MainTex: m_Texture: {fileID: 2800000, guid: 1478e5d9f29dcf142b9488113eb5bf9e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MetallicGlossMap: m_Texture: {fileID: 2800000, guid: e7464fb2e0632c646a64373145a66457, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: _BumpScale: 1 _Cutoff: 0 _DetailNormalMapScale: 1 _DstBlend: 0 _Gloss: 0.694 _GlossMapScale: 0.722 _Glossiness: 0.257 _GlossyReflections: 1 _InvFade: 1 _Metallic: 0 _Mode: 0 _NormalIntensity: 1.543 _OcclusionStrength: 1 _Parallax: 0.02 _Shininess: 1 _SmoothnessTextureChannel: 0 _SpecIntensity: 0.868 _SpecularHighlights: 0 _SrcBlend: 1 _Transparency: 1 _UVSec: 0 _ZWrite: 1 m_Colors: _Color: {r: 1, g: 1, b: 1, a: 1} _Diffusecolor: {r: 1, g: 1, b: 1, a: 1} _Emission: {r: 0, g: 0, b: 0, a: 0} _EmissionColor: {r: 0, g: 0, b: 0, a: 0} _ReflectColor: {r: 1, g: 1, b: 1, a: 0.5} _SpecColor: {r: 1, g: 1, b: 1, a: 0} _Speccolor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: []