%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Wlosy1 m_Shader: {fileID: 4800000, guid: 52c446f8e4cee9a459c9ca37fe225974, type: 3} m_ValidKeywords: - _ALPHABLEND_ON m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MainTex: m_Texture: {fileID: 2800000, guid: 80e8c74192d530f4dbeb2cd9e19b9ade, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: _BackScatter: 0 _BackScatterValue: 1 _BumpScale: 1 _Cutoff: 0.142 _DetailNormalAmount: 1 _DetailNormalMapScale: 1 _DstBlend: 10 _EmissiveValue: 0 _FrontalScatter: 1 _FrontalScatterValue: 1 _Gloss: 1 _GlossMapScale: 1 _Glossiness: 0.1 _GlossyReflections: 1 _InvFade: 1 _Metallic: 0 _Mode: 2 _NormalAmount: 1 _OcclusionStrength: 1 _Outline: 0 _Parallax: 0.02 _PeachFuzz: 0 _PeachFuzzValue: 0.5 _SSSMapSaturation: 0 _SSSSecondaryValue: 0 _SSSValue: 0 _ScatterMapSaturation: 0 _SkinDiffusePower: 1 _SkinMapSaturation: 0 _SmoothnessTextureChannel: 0 _SpecularHighlights: 1 _SrcBlend: 5 _UVSec: 0 _ZWrite: 0 m_Colors: _BackScatterColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} _Color: {r: 0.8396226, g: 0.75579107, b: 0.60595405, a: 1} _EmissionColor: {r: 0, g: 0, b: 0, a: 1} _EmissiveColor: {r: 1, g: 1, b: 1, a: 1} _FrontalScatterColor: {r: 1, g: 0.31034476, b: 0, a: 1} _OutlineColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} _PeachFuzzColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} _SSSColor: {r: 1, g: 1, b: 1, a: 1} _SkinTint: {r: 1, g: 1, b: 1, a: 1} _SpecColor: {r: 0, g: 0, b: 0, a: 1} _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: []