%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Shirt6_skin1 m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - _METALLICGLOSSMAP - _NORMALMAP - _SPECGLOSSMAP m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: _BumpMap: m_Texture: {fileID: 2800000, guid: 6ea58d389d285e240abf4146f7c238e0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MainTex: m_Texture: {fileID: 2800000, guid: 518816c801e2e164392e572e80f63dbb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MetallicGlossMap: m_Texture: {fileID: 2800000, guid: 018c9c934f9f41541bb1e848e9d07fd0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _OcclusionMap: m_Texture: {fileID: 2800000, guid: afc992dd13adf5745ab4e1b4540f238e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _SpecGlossMap: m_Texture: {fileID: 2800000, guid: 9da8bff8f1798304395fca18e7f2a729, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: _BumpScale: 1 _Cutoff: 0.5 _DetailNormalMapScale: 1 _DstBlend: 0 _GlossMapScale: 1 _Glossiness: 0.5 _GlossyReflections: 1 _Metallic: 0 _Mode: 0 _OcclusionStrength: 1 _Parallax: 0.02 _SmoothnessTextureChannel: 0 _SpecularHighlights: 1 _SrcBlend: 1 _UVSec: 0 _ZWrite: 1 m_Colors: _Color: {r: 1, g: 1, b: 1, a: 1} _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: []