%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Optimized Bark Material m_Shader: {fileID: 4800000, guid: 215fda971651f554e99bd1be6b435697, type: 3} m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2000 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: _BumpSpecMap: m_Texture: {fileID: 2800000, guid: d458c39430982b14dbe1546746fbbab3, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MainTex: m_Texture: {fileID: 2800000, guid: 8e0273bdecc828a4fa523fb83be357bc, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _TranslucencyMap: m_Texture: {fileID: 2800000, guid: 6b6a3038c178f3e4cbb5b271f98abd23, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: _SquashAmount: 1 m_Colors: _Color: {r: 1, g: 1, b: 1, a: 1} _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1} _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: []