%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: M_Fir_04_Cross m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - _ALPHATEST_ON - _NORMALMAP m_InvalidKeywords: - _KEYWORD0_ON - _WINDVERTEXCOLORMAINR_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2450 stringTagMap: RenderType: TransparentCutout disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: _BumpMap: m_Texture: {fileID: 2800000, guid: f5f3bd6105e54a845aabc0640a7f984a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MainTex: m_Texture: {fileID: 2800000, guid: 743719c45aaebc94eaebf72584cfaea2, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: _AO: 1 _AmbientOcclusionPower: 1 _Brightness: 4.79 _BumpScale: 1 _ColorNoiseSpread: 50 _Cutoff: 0.828 _DetailNormalMapScale: 1 _Drag: 0.3 _DstBlend: 0 _GlossMapScale: 1 _Glossiness: 0 _GlossyReflections: 1 _InitialBend: 1 _Keyword0: 1 _MaskClipValue: 0.7 _MetalicPower: 1 _Metallic: 0.06 _Mode: 1 _OcclusionStrength: 1 _Parallax: 0.02 _ShiverDirectionality: 0 _ShiverDrag: 0 _Smooothness: 0.06 _SmoothnessTextureChannel: 0 _SmothnessPower: 1 _Specular: 0 _SpecularHighlights: 1 _SrcBlend: 1 _Stiffness: 1 _TouchReactActive: 0 _TransAmbient: 0 _TransDirect: 0.258 _TransNormalDistortion: 1 _TransScattering: 1 _TransShadow: 0 _Translucency: 50 _UVSec: 0 _WindNoisePower: 0 _WindPower: 0.25 _WindPowerDirectionX: 1 _WindPowerDirectionZ: 0.3 _WindVertexColorMainR: 1 _WindVertexColorMainRNoiseB: 0 _ZWrite: 1 __dirty: 0 m_Colors: NewNormal: {r: 0, g: 0, b: 0, a: 0} _Color: {r: 0.9622642, g: 0.9277664, b: 0.89417946, a: 1} _ColorAdjustment: {r: 1, g: 1, b: 1, a: 0} _DryColor: {r: 0.8676471, g: 0.818369, b: 0.6124567, a: 1} _EmissionColor: {r: 0, g: 0, b: 0, a: 1} _HealthyColor: {r: 0.9528302, g: 0.9286932, b: 0.8224902, a: 1} _NewNormal: {r: 1, g: 1, b: 1, a: 1} _SpecColor: {r: 0, g: 0, b: 0, a: 1} _TranslucencyColor: {r: 0.34034553, g: 0.48529398, b: 0.14630184, a: 0} _Vector0: {r: 1, g: 1, b: 1, a: 0} _WindColorMultiply: {r: 1, g: 1, b: 1, a: 0} m_BuildTextureStacks: []