%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Horizon Delaware m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - _ALPHATEST_ON - _NORMALMAP m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2450 stringTagMap: RenderType: TransparentCutout disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: _BumpMap: m_Texture: {fileID: 2800000, guid: 90f188f84a72d52478c289adb6034f65, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 9, y: 6} m_Offset: {x: 0, y: 0} _MainTex: m_Texture: {fileID: 2800000, guid: 03f984afa0080144f83d20ce55f4247b, type: 3} m_Scale: {x: 9, y: 6} m_Offset: {x: 0, y: 0} _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: PixelSnap: 0 _AMultiplier: 0.8 _BumpScale: 1 _Cutoff: 0.041 _DetailNormalMapScale: 1 _DstBlend: 0 _EnableExternalAlpha: 0 _GlossMapScale: 1 _Glossiness: 0 _GlossyReflections: 1 _MainTex_ST: 1 _Metallic: 0 _Mode: 1 _OcclusionStrength: 1 _Parallax: 0.02 _Scroll2X: 1 _Scroll2Y: 0 _ScrollX: 0.04 _ScrollY: 0 _SmoothnessTextureChannel: 0 _SpecularHighlights: 1 _SrcBlend: 1 _Tiling: 1 _TilingX: 1 _TilingY: 1 _UVSec: 0 _UseMetallicMap: 0 _ZWrite: 1 m_Colors: _Color: {r: 1, g: 1, b: 1, a: 1} _ColorTint: {r: 1, g: 1, b: 1, a: 1} _EmissionColor: {r: 0, g: 0, b: 0, a: 1} _Flip: {r: 1, g: 1, b: 1, a: 1} _RendererColor: {r: 1, g: 1, b: 1, a: 1} _Tiling: {r: 1, g: 1, b: 0, a: 0} _TilingCustom: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: []