%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: GenericTree_Leafs_Grass_NoShadows m_Shader: {fileID: 4800000, guid: 707844e5c3818c942a8c1a9621f5d86f, type: 3} m_ValidKeywords: - _EMISSION - _METALLICGLOSSMAP m_InvalidKeywords: - _GBUFFERLIGHTING_SIMPLE - _LEAFTUMBLING - _LEAFTURBULENCE - _NORMALINDEPTHNORMALPASS m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: _BumpSpecMap: m_Texture: {fileID: 2800000, guid: 04c8da2e732da2144844410e894ddf53, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MainTex: m_Texture: {fileID: 2800000, guid: 857dc8d4329fdcb4abf400c84293de15, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _TranslucencyMap: m_Texture: {fileID: 2800000, guid: 2f9186af25a72084695212f48e8d23ae, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: _AmbientReflection: 1 _AnimateNormal: 0 _ApplyCookiesForTransmission: 0 _ApplyNormal: 1 _ApplyNormalDepthNormal: 1 _BackfaceSmoothness: 1 _BumpScale: 1 _Coverage: 0 _Cull: 0 _Culling: 0 _Cutoff: 0.5 _DetailNormalMapScale: 1 _DstBlend: 0 _EdgeFlutterInfluence: 0.25 _EnableLeafTumbling: 1 _EnableLeafTurbulence: 1 _EnableNormalRotation: 0 _EnableTransFade: 0 _FadeOutWind: 0 _GbufferLighting: 1 _GlossMapScale: 1 _Glossiness: 0.5 _GlossyReflections: 1 _HelpA: 0 _IsBark: 0 _LODTerrain: 1 _LeafTurbulence: 0.01 _Metallic: 0 _Mode: 0 _OcclusionStrength: 1 _Parallax: 0.02 _ReceiveDecals: 0 _ReceiveShadows: 1 _ShadowCulling: 0 _Smoothness: 0.5 _SmoothnessTextureChannel: 0 _SpecularHighlights: 1 _SrcBlend: 1 _TimeOffset: 0.25 _TranslucencyStrength: 0 _TumbleFrequency: 1 _TumbleStrength: 0.002 _UVSec: 0 _UseArrays: 0 _UseDetails: 0 _ViewDependency: 0.051 _WindQuality: 0 _WindVariation: 0 _Wrap: 0.5 _ZWrite: 1 m_Colors: _BaseWindMultipliers: {r: 1, g: 1, b: 1, a: 0} _Color: {r: 1, g: 1, b: 1, a: 1} _EmissionColor: {r: 0, g: 0, b: 0, a: 1} _HueVariation: {r: 1, g: 1, b: 1, a: 0.15686275} _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} _Translucency: {r: 10, g: 10, b: 0.01, a: 0} m_BuildTextureStacks: []