Files
UltimateFishing/Assets/Scripts/Assembly-UnityScript/prelayer_class.cs
2026-02-21 16:45:37 +08:00

195 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class prelayer_class
{
public bool foldout;
public bool linked;
public remarks_class remarks;
public bool interface_display_layergroup;
public bool interface_display_layer;
public bool layers_foldout;
public bool layers_active;
public int index;
public int level;
public List<layer_class> layer;
public predescription_class predescription;
public string layer_text;
public layer_output_enum layer_output;
public Rect view_menu_rect;
public Rect menuRect;
public bool view_heightmap_layer;
public bool view_color_layer;
public bool view_splat_layer;
public bool view_tree_layer;
public bool view_grass_layer;
public bool view_object_layer;
public bool view_only_selected;
public float x;
public float y;
public float counter_y;
public int count_terrain;
public float break_x_value;
public area_class prearea;
public bool area;
public List<distance_class> objects_placed;
public prelayer_class(int length, int index2)
{
foldout = true;
linked = true;
remarks = new remarks_class();
interface_display_layer = true;
layers_foldout = true;
layers_active = true;
layer = new List<layer_class>();
predescription = new predescription_class();
layer_text = "Layer(1):";
view_heightmap_layer = true;
view_color_layer = true;
view_splat_layer = true;
view_tree_layer = true;
view_grass_layer = true;
view_object_layer = true;
prearea = new area_class();
objects_placed = new List<distance_class>();
index = index2;
if (length > 0)
{
for (int i = 0; i < length; i++)
{
layer.Add(new layer_class());
layer[0].output = layer_output_enum.splat;
predescription.add_layer_index(i, i, 0);
}
}
}
public virtual void set_prelayer_text()
{
layer_text = "Layer Level" + index + "(" + layer.Count + ")";
}
public virtual void new_layer(int layer_number, List<filter_class> filter)
{
layer[layer_number] = new layer_class();
}
public virtual void change_layers_active_from_description(int description_number, bool invert, bool heightmap_output, bool color_output, bool splat_output, bool tree_output, bool grass_output, bool object_output)
{
layer_class layer_class2 = null;
for (int i = 0; i < predescription.description[description_number].layer_index.Count; i++)
{
layer_class2 = layer[predescription.description[description_number].layer_index[i]];
if ((layer_class2.output == layer_output_enum.heightmap && heightmap_output) || (layer_class2.output == layer_output_enum.color && color_output) || (layer_class2.output == layer_output_enum.splat && splat_output) || (layer_class2.output == layer_output_enum.tree && tree_output) || (layer_class2.output == layer_output_enum.grass && grass_output) || (layer_class2.output == layer_output_enum.@object && object_output))
{
if (!invert)
{
layer_class2.active = predescription.description[description_number].layers_active;
}
else
{
layer_class2.active = !layer_class2.active;
}
}
}
}
public virtual void change_layers_foldout_from_description(int description_number, bool invert, bool heightmap_output, bool color_output, bool splat_output, bool tree_output, bool grass_output, bool object_output)
{
layer_class layer_class2 = null;
for (int i = 0; i < predescription.description[description_number].layer_index.Count; i++)
{
layer_class2 = layer[predescription.description[description_number].layer_index[i]];
if ((layer_class2.output == layer_output_enum.heightmap && heightmap_output) || (layer_class2.output == layer_output_enum.color && color_output) || (layer_class2.output == layer_output_enum.splat && splat_output) || (layer_class2.output == layer_output_enum.tree && tree_output) || (layer_class2.output == layer_output_enum.grass && grass_output) || (layer_class2.output == layer_output_enum.@object && object_output))
{
layer_class2 = layer[predescription.description[description_number].layer_index[i]];
if (!invert)
{
layer_class2.foldout = predescription.description[description_number].layers_foldout;
}
else
{
layer_class2.foldout = !layer_class2.foldout;
}
}
}
}
public virtual void change_layers_active(bool invert)
{
for (int i = 0; i < layer.Count; i++)
{
if (!invert)
{
layer[i].active = layers_active;
}
else
{
layer[i].active = !layer[i].active;
}
}
}
public virtual void change_foldout_layers(bool invert)
{
for (int i = 0; i < layer.Count; i++)
{
if (!invert)
{
layer[i].foldout = layers_foldout;
}
else
{
layer[i].foldout = !layer[i].foldout;
}
}
}
public virtual void swap_layer2(int number1, int number2)
{
layer_class value = layer[number1];
layer[number1] = layer[number2];
layer[number2] = value;
if (!(layer[number1].color_layer[0] >= 1.5f))
{
layer[number1].color_layer = layer[number1].color_layer + new Color(1f, 1f, 1f, 1f);
}
if (!(layer[number2].color_layer[0] >= 1.5f))
{
layer[number2].color_layer = layer[number2].color_layer + new Color(1f, 1f, 1f, 1f);
}
}
}