Files
UltimateFishing/Assets/Scripts/Assembly-UnityScript/CharacterMotorMovement.cs
2026-02-21 16:45:37 +08:00

53 lines
1.0 KiB
C#

using System;
using UnityEngine;
[Serializable]
public class CharacterMotorMovement
{
public float maxForwardSpeed;
public float maxSidewaysSpeed;
public float maxBackwardsSpeed;
public AnimationCurve slopeSpeedMultiplier;
public float maxGroundAcceleration;
public float maxAirAcceleration;
public float gravity;
public float maxFallSpeed;
[NonSerialized]
public CollisionFlags collisionFlags;
[NonSerialized]
public Vector3 velocity;
[NonSerialized]
public Vector3 frameVelocity;
[NonSerialized]
public Vector3 hitPoint;
[NonSerialized]
public Vector3 lastHitPoint;
public CharacterMotorMovement()
{
maxForwardSpeed = 10f;
maxSidewaysSpeed = 10f;
maxBackwardsSpeed = 10f;
slopeSpeedMultiplier = new AnimationCurve(new Keyframe(-90f, 1f), new Keyframe(0f, 1f), new Keyframe(90f, 0f));
maxGroundAcceleration = 30f;
maxAirAcceleration = 20f;
gravity = 10f;
maxFallSpeed = 20f;
frameVelocity = Vector3.zero;
hitPoint = Vector3.zero;
lastHitPoint = new Vector3(float.PositiveInfinity, 0f, 0f);
}
}