Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/vp_SmoothRandom.cs
2026-02-21 16:45:37 +08:00

37 lines
1.1 KiB
C#

using UnityEngine;
public class vp_SmoothRandom
{
private static vp_FractalNoise s_Noise;
public static Vector3 GetVector3(float speed)
{
float x = Time.time * 0.01f * speed;
return new Vector3(Get().HybridMultifractal(x, 15.73f, 0.58f), Get().HybridMultifractal(x, 63.94f, 0.58f), Get().HybridMultifractal(x, 0.2f, 0.58f));
}
public static Vector3 GetVector3Centered(float speed)
{
float x = Time.time * 0.01f * speed;
float x2 = (Time.time - 1f) * 0.01f * speed;
Vector3 vector = new Vector3(Get().HybridMultifractal(x, 15.73f, 0.58f), Get().HybridMultifractal(x, 63.94f, 0.58f), Get().HybridMultifractal(x, 0.2f, 0.58f));
Vector3 vector2 = new Vector3(Get().HybridMultifractal(x2, 15.73f, 0.58f), Get().HybridMultifractal(x2, 63.94f, 0.58f), Get().HybridMultifractal(x2, 0.2f, 0.58f));
return vector - vector2;
}
public static float Get(float speed)
{
float num = Time.time * 0.01f * speed;
return Get().HybridMultifractal(num * 0.01f, 15.7f, 0.65f);
}
private static vp_FractalNoise Get()
{
if (s_Noise == null)
{
s_Noise = new vp_FractalNoise(1.27f, 2.04f, 8.36f);
}
return s_Noise;
}
}