Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/vp_DamageInfo.cs
2026-02-21 16:45:37 +08:00

39 lines
671 B
C#

using UnityEngine;
public class vp_DamageInfo
{
public enum DamageType
{
Unknown = 0,
KillZone = 1,
Fall = 2,
Impact = 3,
Bullet = 4,
Explosion = 5
}
public float Damage;
public Transform Source;
public Transform OriginalSource;
public DamageType Type;
public vp_DamageInfo(float damage, Transform source, DamageType type = DamageType.Unknown)
{
Damage = damage;
Source = source;
OriginalSource = source;
Type = type;
}
public vp_DamageInfo(float damage, Transform source, Transform originalSource, DamageType type = DamageType.Unknown)
{
Damage = damage;
Source = source;
OriginalSource = originalSource;
Type = type;
}
}