Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/WaterDirectionSlider.cs
2026-02-21 16:45:37 +08:00

73 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class WaterDirectionSlider : MonoBehaviour
{
public enum SettingType
{
DIRECTION = 0,
DIRECTIONALITY = 1
}
public SettingType settingType;
public Text label;
public Slider slider;
public WaterSettings waterSettings;
private void Start()
{
}
private void OnEnable()
{
Refresh();
}
public void Refresh()
{
if ((bool)waterSettings)
{
if (settingType == SettingType.DIRECTION)
{
slider.value = waterSettings.waterDirection;
}
else if (settingType == SettingType.DIRECTIONALITY)
{
slider.value = waterSettings.waterDirectionality;
}
UpdateLabel();
}
}
public void UpdateValue()
{
if ((bool)waterSettings)
{
if (settingType == SettingType.DIRECTION)
{
waterSettings.SetDirection(slider.value);
}
else if (settingType == SettingType.DIRECTIONALITY)
{
waterSettings.SetDirectionality(slider.value);
}
UpdateLabel();
}
}
public void UpdateLabel()
{
if (settingType == SettingType.DIRECTION)
{
label.text = slider.value.ToString("F0") + "°";
}
else if (settingType == SettingType.DIRECTIONALITY)
{
label.text = Mathf.RoundToInt(slider.value * 100f) + " %";
}
}
}